Learn to Draw Anime by Steps
4.6

I approached Learn to Draw Anime by Steps as a practical drawing companion rather than as a full digital art studio. That distinction matters. The app is designed around guided anime tutorials, so its value depends less on advanced canvas tools and more on whether its teaching flow helps you understand what to draw next. After using it, I would describe it as an approachable starting point for people who want structure, especially when a blank page usually feels intimidating.
It is a free Art & Design app from Rstream Labs, with optional in-app purchases ranging from $0.49 to $59.99 per item. It carries a Teen content rating and runs on Android devices using version 7.0 or later. The current release is 3.0.648, and the app has built a sizeable audience, with over ten million installs and a 4.6 average from around fifty-eight thousand ratings.
How I Decided Whether It Was Worth Using
My first question was simple: does this app help someone make progress, or does it only show attractive finished drawings? For a beginner, that difference is crucial. A gallery can inspire you for a few minutes, but a useful lesson should make the next line feel manageable. I paid attention to whether the step-by-step approach could be followed without already knowing anatomy, perspective, or the usual construction methods used in anime drawing.
The second decision point is the kind of learner you are. Someone who wants to sketch characters casually on a phone has different needs from an artist preparing polished illustrations for a portfolio. This app makes more sense for the first group. Its central promise is learning anime art through expert-led tutorials, moving from basic exercises toward more advanced work. I would not treat it as a replacement for a professional illustration program, but I did find the focused lesson format less overwhelming than opening a feature-heavy drawing application.
I also considered how well it fits into ordinary routines. Drawing practice often fails because it requires too much preparation. If I need to select a complex brush, configure a canvas, search for a reference, and decide what to study, I can easily postpone the session. A tutorial app has an advantage here: it gives the practice session a starting point. Even a short attempt can feel more purposeful when the subject and sequence are already chosen.
One useful way to judge the app is to separate learning from copying. Following steps can teach proportion, shape breakdown, and observation, but repeating a model does not automatically mean you understand the character. I recommend pausing after each stage and trying to redraw the same construction from memory. That small habit turns the app from a tracing-style activity into a more active lesson.
What the Guided Format Does Well
The strongest part of the experience is the reduction of decision fatigue. Instead of wondering where to begin with a face, hairstyle, or character pose, I can concentrate on the current stage. For a new artist, that is valuable because early frustration often comes from tackling the whole image at once. Breaking a drawing into manageable steps makes mistakes easier to identify and correct.
I especially like the idea of using the tutorials as warm-ups rather than treating every lesson as a finished artwork. A quick exercise can help loosen your hand before moving to a personal sketch. It also creates a repeatable routine: choose a lesson, complete the construction, compare the result with the example, then redraw one part without looking. That workflow provides more learning value than rushing through several lessons just to collect completed pictures.
The app is also a reasonable fit for younger users who are interested in anime-style drawing but are not ready for a technical art course. The Teen rating is worth keeping in mind for families, and adults should still decide whether the content and learning style suit the particular user. The interface is aimed at accessibility rather than formal instruction, which can make it less intimidating than a traditional anatomy or perspective book.
Another advantage is portability. A phone is not the ideal surface for detailed artwork, but it is often the device people already have nearby. I can imagine using the app during a commute, while waiting for an appointment, or at the end of the day when I want a low-pressure creative activity. The small screen limits precision, yet it also encourages quick studies instead of endless polishing.
A Practical Routine for Getting More from It
My preferred approach is to work through one tutorial in three passes. First, I follow the sequence normally so I understand the intended result. Second, I repeat it more slowly, checking the relationship between the large shapes rather than focusing on decorative details. Third, I close or move away from the lesson and rebuild the drawing from memory. If the proportions collapse during the third pass, that tells me which stage needs more attention.
For faces, I would avoid beginning with eyes or hair, even if those are the most exciting parts. Start with the head shape and center line, then use the later details to test whether the structure remains consistent. This is a non-obvious benefit of guided lessons: they can encourage a construction-first habit. That habit transfers better to original characters than memorizing a particular eye style.
I also suggest keeping a small record of attempts outside the app. It could be a folder of phone photos or a simple paper sketchbook. The point is not to create a formal portfolio; it is to compare drawings separated by a few practice sessions. Looking back makes it easier to notice improvements in shape control and proportion that are difficult to see from one session to the next.
A further tip is to alter one variable after completing a lesson. Change the hairstyle, tilt the head, adjust the expression, or turn the character slightly. If the drawing only works in the exact example position, you have learned a sequence but not yet the underlying structure. This test reveals whether the tutorial is becoming a tool for understanding or merely a recipe to reproduce.
Where It Wins, Where Other Tools Fit Better, and My Recommendation
I’d judge this app by what happens after the first few guided drawings: whether its lessons become a repeatable practice habit or simply a pleasant way to spend one afternoon. In this section, I weigh that staying power against the point where a broader art tool may serve you better, then offer a practical way to decide if it deserves a regular place in your routine.
Why This App Can Beat a Blank Canvas
Compared with opening a general drawing app and searching for lessons separately, this app has a clearer learning purpose. Most art applications give me tools: brushes, layers, color controls, and a canvas. Those tools are useful, but they do not tell a beginner what to practice. Learn to Draw Anime by Steps addresses that first hurdle by putting instruction at the center.
It can also be more approachable than long-form video tutorials. Videos may explain a subject well, but they often require pausing, rewinding, and keeping the device positioned where the screen is visible. A step-based lesson is easier to consult while drawing. I can focus on one stage, work at my own speed, and return to a troublesome part instead of trying to match a presenter in real time.
Against printed books, the app wins on convenience. A book can offer deeper explanations and remains useful without a screen, but it takes more effort to carry, browse, and adapt to a short practice session. The app is better for spontaneous drawing. The book may be better for someone who wants sustained study of anatomy, perspective, or visual storytelling rather than a sequence of guided anime exercises.
Its audience size also gives me some confidence that the concept is accessible to many learners. The app has around fifty-eight thousand ratings and more than five hundred written reviews, while its install count is above ten million. Those figures do not guarantee that every lesson will suit every artist, but they do suggest that this is an established option rather than an obscure experiment.
Where a Different Category Is the Better Choice
I would choose a full drawing suite instead if my main goal were producing finished illustrations inside the same app. A professional-oriented tool is usually the better destination for detailed layers, precise editing, color work, and a personalized brush workflow. This tutorial app can help me learn how to construct a character, but it is not the place I would expect to complete every stage of a polished project.
I would also look elsewhere if I needed formal theory. Someone studying gesture, anatomy, perspective, lighting, or composition in depth may outgrow guided anime steps quickly. Those subjects benefit from explanations that connect many drawing styles, not only the visual conventions associated with anime. In that situation, a structured course, reference book, or instructor-led program would likely offer stronger long-term development.
Artists who already draw confidently may find the beginner orientation too slow. If you can construct heads, poses, and expressions without assistance, the app may be more useful as an occasional prompt than as your main practice system. Its appeal is strongest when the learner needs a clear path, not when the learner is looking for highly specialized critique.
There is also a screen-and-input trade-off. Drawing on a phone can be awkward when the image requires small, controlled marks. A stylus-compatible tablet or larger device may provide a more comfortable workspace, depending on the hardware you already own. I would not buy a new device solely for this app; its low-friction learning idea works best when it fits naturally into the equipment you already use.
Free Access, Optional Purchases, and the Cost of Changing Tools
The app is free to start, which lowers the risk of trying it during a short learning experiment. Optional purchases are available, priced from $0.49 to $59.99 per item. I would approach those purchases carefully and first decide whether the basic lesson experience matches my learning style. A paid unlock is worthwhile only if it gives me material I will actually practice, not simply more content that I will browse and abandon.
The real cost of switching is not only money. It is also the loss of a familiar routine. If I move from this app to a general drawing suite, I gain more creative control but must choose subjects, references, tools, and exercises myself. If I move to a book or course, I may gain theory but lose the convenience of quick phone-based practice. Before switching, I would ask what problem I am trying to solve: lack of lessons, lack of precision, lack of feedback, or lack of motivation.
A sensible progression is to use the app for foundations, then export the habit rather than the artwork. After a tutorial, create a variation in whichever drawing program you prefer. This keeps the guided structure while gradually building independence. It also prevents the common trap of staying inside step-by-step exercises without learning to make decisions on your own.
For a family considering the app, I would review the Teen content rating and discuss how the learner plans to use it. For an adult beginner, the more important question is consistency. Ten minutes of deliberate practice several times a week can be more useful than installing the app, completing one attractive lesson, and never returning. The app can provide direction, but it cannot replace repetition or personal experimentation.
My Clear Recommendation
I recommend Learn to Draw Anime by Steps to beginners who want a friendly entry point into anime-style drawing and prefer guided instruction to an empty canvas. I would also recommend it to casual artists who need compact exercises for a daily routine. The free starting point makes it easy to test, and the focus on tutorials gives it a clearer purpose than a standard drawing application.
I would not make it my first choice for an experienced illustrator, someone seeking professional production tools, or a learner who wants a complete art curriculum. Those users will probably benefit more from a dedicated drawing suite, a theory-focused course, or a reference collection that supports independent study. The app is most effective as a bridge between interest and practice, not as the final destination for every kind of artist.
My best advice is to judge it after several active sessions, not after scrolling through the available material. Complete a lesson, redraw it from memory, modify one feature, and then attempt a small original character. If that sequence helps you understand shapes and keeps you practicing, the app is doing its job. If you still feel that you are only copying isolated steps, move to a resource with more explanation or feedback.
Overall, I see this as a useful, approachable learning aid with a specific role. It makes the first stages of anime drawing less confusing, fits naturally into short practice windows, and encourages a construction-based workflow when used thoughtfully. The key is to use each tutorial as a starting point for independent drawing, not as the finish line. For that audience, I would gladly suggest giving it a try; for everyone else, the decision should depend on whether guided anime practice is what you actually need.
4.6
550.00 Reviews
Pros
- Clear step-by-step lessons make drawing easier for beginners.
- Covers popular anime features
- poses
- and character details.
- Simple interface helps users focus on each drawing exercise.
- Useful for practicing proportions
- facial features
- and line work.
- Lessons can inspire users to develop their own anime art style.
Cons
- Some lessons may feel too basic for experienced artists.
- Certain content or tools may require in-app purchases.
- Results depend heavily on regular practice and patience.
- Limited guidance may be available for coloring and advanced shading.
- Small screens can make detailed drawing instructions harder to follow.







































